AI Insights · Timothy · April 2024
Top 5 io Games on Android in Saudi Arabia: Q1 2024 Performance
Explore the performance of the top 5 io games on the Android platform in Saudi Arabia during Q1 2024, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2024, several io games on the Android platform showcased notable performance metrics in Saudi Arabia. Here’s a closer look at the top 5 performers:
Snake.io - Fun Snake .io Games experienced a dynamic trend in weekly downloads, starting strong with over 32K in the first week of January and peaking at approximately 42K in the second week. The game maintained a relatively steady download rate, closing the quarter with around 28K downloads. Weekly revenue for the game fluctuated, peaking at $69 in the first week of January and ending the quarter with $40. The game also maintained a robust user base, with weekly active users ranging from 302K to 393K throughout the quarter.
Worms Zone .io - Hungry Snake showed an impressive spike in weekly downloads, particularly in the week of January 22, reaching nearly 38K. After this peak, the downloads stabilized around the 10K to 17K range. Weekly revenue saw a peak of $66 at the end of January, with a steady performance around $30 to $45 in other weeks. The game's active users peaked at 141K in the week of January 22, before stabilizing around 86K to 101K.
Snake Clash! displayed significant growth in weekly downloads, starting at 4.6K in the first week of January and reaching a peak of 29.4K in mid-March. Revenue trends were modest, peaking at $36 in mid-January and fluctuating around $10 to $30 for the rest of the quarter. The active user base for the game grew steadily, starting at 24K and peaking at 78K in mid-March, before slightly dipping to 73K by the end of the quarter.
Hole.io had consistent weekly downloads, ranging from 7.5K to 15K, with notable peaks in mid-March. Revenue remained relatively low, with a peak of $41 in the last week of February. The game maintained an active user base, with weekly active users ranging from 58K to 76K, peaking in the last week of March.
Paper.io 2 exhibited fluctuating weekly downloads, starting at 17.5K in the first week of January and experiencing a peak of 22.6K in the second week. Revenue for the game peaked at $65 in the week of February 19, and weekly active users showed a downward trend from 106K in early January to around 60K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. The performance of these io games on the Android platform in Saudi Arabia during Q1 2024 highlights the dynamic nature of mobile gaming trends in the region.